> > http://darkmatter2.gamersjudgement.com/index.php?showtopic=2447
> ゲストアカウントでは閲覧できないようです。
I'm sorry.Here is the summary of header information,really not much.
It recoreded the mesh size(byte) ,numbers,but you must count it
from offse 0x20 (with string "MOD")
Each chunk's data started with a strange data array(8 bytes each).
>
> 以前Final Fantasy Projectのフォーラムで抽出されたモデルを見たことがあるような記憶があるのですが今は閉じてしまっているようで確認ができませんでした。
> http://ffproject.net/
Hmm,,i know that forum,but i didn't see that thread about FF7 doc,that's really pity....
I'm guessing,,just guessing....
It's floats saved as unreasonable exponential class,,like 1.234 x 10^35,,,for each block..
then it changes exponential class when data meet this kind of signature"
00000000xx0000xx (hex)" ( xx is changing without any pattern)
those unreasonable floats can be converted into resonable values after proper bit-rotation.
So i'm thinking the" coding table "in each vertex chunk probablly have kind of relationship with it.But up to now,can't figure out correct pattern. The same period of SE game,FFxi's terrain and models use bit-rotation to encrypt the data.So i'm considering about this method atm.
Thanks for your answer Makuchan.^^
I've sent mail you can contact me there if there is something we can't talk in public here.