mtp_header { // 16bytes
byte[4] magic, "MTP3 "
byte[4] buffer offset
byte[4] buffer size
byte[2] unknown, always 1
byte[2] count}
texture_entry { // 68bytes
byte[4] offset * 0x0100
byte[4] unknown, always 0x02
byte[2] compression??, usually 0x13 or 0x14
byte[2] unknown, usually 0x00
byte[4] unknown, value seems progressive
byte[12] padding? all 0's
byte[2] texture height
byte[2] texture width
byte[4] size * 0x0100
byte[16] padding? all 0's
string[16] texture name}